Monday, 24 October 2011

Development


Development


Here i have taken off the lighting so that you can see the back properly.

Devlopment

Nothings really different here except that ive put in one of the leg joints and changed the colour of the right eye.

Sunday, 23 October 2011

Development


Ive used different colours now and i think it looks a lot more like steampunk, plus it is more antique looking.

Friday, 21 October 2011

Development on my 3D character


I have now bent the pipes into his chest from his face using the bend tool. I have also made the chest more see-through and added in some cogwheels inside to show the working parts of the robot.

Development on my 3D character


Here is my newest update for my character. I have added a rust effect to the colours on the metal to make it more realistic. I have also added the projector effect to the red of the eye so that there is no white colour showing through and just glowing red. I have started work on the hand and added some metal work to the arm so that it looks like muscle structure.

Friday, 14 October 2011

note to self

add metalwork that looks like muscle structure to the arms.

Steam enemy back

Steam enemy body

I have now made a body and added shoulders plus a lot of detail to the body. I also added a pack on his pack with is like a generator that connects to his head.

Thursday, 13 October 2011

Steampunk enemy

Now i have shaped the back of the head and made a panel that glows from inside the head. I have also added another monocule.

Pokeball final

This is my pokeball finalised. i put some planes in the background to make a reflection that looks like lights are in the background. I also added a spotlight to give a more realistic shadow.

Friday, 7 October 2011

3D modelling for game concept


This is something i have been working on for my game concept idea. i thought i would make it in Cinema 4D to get a better idea of what the enemy in my game will look like.