Friday, 2 December 2011
Thursday, 1 December 2011
development
This is my final model. I have got gears on the ankles. I have used most tools for this model, including Boole, Hyper NURBS, extruding, bending, array and extrude NURBS. I have alsomade most of the colours, a few are premade that i have tweeked to make the exact colour i want.
Friday, 25 November 2011
development
i have now done feet and finished the legs. I have used the Boole tool and extrude tool aswell as the hyper NURBS to get the desired effect. I also used fillet caps on some things to et rounded edges.
Wednesday, 16 November 2011
Friday, 11 November 2011
Development on my 3D character
Ive added legs and finished the left hand. I still need to muscle structice and feet, and also add finishing touches to the upper half, like pipes and wires.
Thursday, 10 November 2011
Development on my 3D character
I've now added a flamethrower arm and made a sword for his left arm. I've also put on a valve on the tank on his back and started making fingers.
Monday, 24 October 2011
Devlopment
Nothings really different here except that ive put in one of the leg joints and changed the colour of the right eye.
Sunday, 23 October 2011
Development
Ive used different colours now and i think it looks a lot more like steampunk, plus it is more antique looking.
Friday, 21 October 2011
Development on my 3D character
I have now bent the pipes into his chest from his face using the bend tool. I have also made the chest more see-through and added in some cogwheels inside to show the working parts of the robot.
Development on my 3D character
Here is my newest update for my character. I have added a rust effect to the colours on the metal to make it more realistic. I have also added the projector effect to the red of the eye so that there is no white colour showing through and just glowing red. I have started work on the hand and added some metal work to the arm so that it looks like muscle structure.
Friday, 14 October 2011
Steam enemy body
I have now made a body and added shoulders plus a lot of detail to the body. I also added a pack on his pack with is like a generator that connects to his head.
Thursday, 13 October 2011
Steampunk enemy
Now i have shaped the back of the head and made a panel that glows from inside the head. I have also added another monocule.
Pokeball final
This is my pokeball finalised. i put some planes in the background to make a reflection that looks like lights are in the background. I also added a spotlight to give a more realistic shadow.
Friday, 7 October 2011
3D modelling for game concept
This is something i have been working on for my game concept idea. i thought i would make it in Cinema 4D to get a better idea of what the enemy in my game will look like.
Friday, 30 September 2011
My name
This is another version of my name, i put a spotlight on an image which a Boole tooled to make my name hollow and it projected a shadow behind it.
Pokeball
This a pokeball i made after watching a tutorial online. it is fairly simple yet complicated at the same time. The hardest to do was to get the desired reflection. Apart from that though it was fairly straight forward.
Friday, 23 September 2011
My name in 3D
This is my name in 3D. I have put extrude on the text to make in stand out and look 3D. I then put fillet caps on the edges so that it looked a bit more realistic and good looking. On my first name i used transparency and reflective to make it look like glass or crystal. The second name just has colour and a spotlight shining down on it to give it a shadow.
First 3D model
This is my first 3D model i made of a stickman in the water, holding on to a float. i added a water effect to the plane then added reflection and slight transparency. i then put a plastic effect on the float and added colour, then I just added some black shapes to make it look like a stickman,
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